Bxaa

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net7.0 - nope I already solved it Implemented drag and drop via IMessageFilter.PreFilterMessage+ pinvoke DragAcceptFile, DragQueryFile, DragFinish (shell32.dll) Now it work with any controls after AOT compiler (also with controls...

Thx, i'll ty it

Hi, APNG extensions are not used. PNGs are used for both animated and normal file types. I haven't encountered *.apng files at all Am I correct in assuming that your...

**@Juzu1234** _......DXVK and also enb as proxy for skyrim_ You mean dxvk as proxy dll for enb? You don't need any heap patches for skyrim SE. This is not a...

**_@Juzu1234_** _Enboost is a part of your used enb version (enboost - just a memory manager) I know one enb's version for gamebryo engines without enboost, and it's for tes-4...

@Juzu1234 I have a ready working examples, but it for tes-4 and fallour NV. (dxvk + enb + reshade with custom injecting)_ _https://www.nexusmods.com/oblivion/mods/50381 https://www.nexusmods.com/newvegas/mods/69848_

Example: convert test.DDS -separate -colorspace rgb -define filter:Lanczos -resize 50% -define dds:cluster-fit=true -colorspace srgb -combine test.DDS Output DDS with artefacted mips (-separate not affect to mipmaps) (You can see it...

Test DDS: https://drive.google.com/file/d/11y1Oo74WCcvx4UZVZZdUT84or958bggp/view?usp=sharing You should check dxt2-5 compressions Use -define dds:compression=dx2-5 without any RESIZE (no fast mips) Then check mips