Bxaa
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It does not matter. This happens with any textures of this type.
Extract mipmaps leveled images from texture and look at it (Look at color channel of mipmaps images) **Are you programmer?**
Ok, i can fix code, but it's better to let the developers do it directly.
> I do not know what to expect in the result. They look like they have transparency. I do not see anything different when doing compression=dx2 without resize. Of course,...
> If I turn alpha off and save to PNG, this is what I get This is main image, not MIPMAP Your manipulations with png and main image are meaningless...
And the fact that mips are broken is a fact. Only one solution is : Remove all mip array and then rebuild it with standalone non IM dds tools For...
Look at this: https://youtu.be/VY9NGEaNT0M Only removing and rebuilding mipmaps via standalone tools solve this issue Bugged mips at all dxt compression with alpha (dxt 2-5) To reproduce: convert any.dds any.dds...
Maybe some old RLE All programs (any viewers\editors etc, including even the most primitive) handle this samples images fine For test i did use few tga freeware viewers from MS...
**@walbourn** Kaiser / Lanczos filtering (fast implementation) https://github.com/ImageMagick/ImageMagick ~70k 4k textures textures resize with Lanczos per hour Good performance