ICBM-Classic
ICBM-Classic copied to clipboard
Classic 1.6.4 version of ICBM remastered for newer MC versions
Fix any implementation issues with redstone support on Explosive block. It should work exactly like vanilla TNT. Current 4.2.0 version does not take indirect redstone properly
Closed a lot of issues and making this issue as a placeholder; - Fix threading issues - Fix redstone isues - Fix detection being inverted - Add automated testing
Currently we don't have an exact list of who created each asset in the mod. This needs to be resolved or we will eventually be forced into replacing all assets....
I tested this for two version of ICBM: ICBM - Classic 1.12.2-4.0.1b75-UNSTABLE build 75 and ICBM-classic-1.12.2-4.0.1. My actions: 1) Make a launcher and launch a rocket at a distance of...
Whenever missiles are fired in clusters and a missile strikes the target any other missiles within the blast radius will end up taking a sudden weird turn, missing their target...
When launching a missile into an unloaded chunk (via the MissileTracker) the explosion only occurs in loaded chunks, making the crater look weird. The missile used was a nuclear one....
Add chat messages for the following cases: * When the laser designator hasnt been linked properly yet * When no missile was fired
* concurrent modification exception when triggering multiple launchers which are not chunkloaded. When moving into the launcher-chunks then the exception is thrown: ``` java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:909) at java.util.ArrayList$Itr.next(ArrayList.java:859) at icbm.classic.lib.radar.RadarMap.collectEntitiesInChunk(RadarMap.java:228)...
Missiles are being spawned on the wrong thread. Easy fix, we need to queue the launch command from the network thread into the main thread.