Alex

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Have we found an actual solution to this issue? It just happened to me as well and I cannot seem to find a fix.

@TastyFrenchBun Yes, I tried a few of them to no avail. Has the source of the problem been found yet? Edit: Took a brief look and noticed this code, I...

Looking through the commit history, it appears that commit https://github.com/DecentSoftware-eu/DecentHolograms/commit/c5d62ac7c5e4104a3f5c860be3642beacf8b5bc7 is the culprit... I'm assuming **changeme** means something needs to be changed... (`de.tr7zw.changeme.nbtapi` build.gradle line 64)

```xml 4.0.0 me.buggyal SoulQuest 0.12 jar SoulQuest The official SoulQuest plugin. 17 UTF-8 org.apache.maven.plugins maven-compiler-plugin 3.11.0 ${java.version} ${java.version} org.apache.maven.plugins maven-shade-plugin 3.5.0 ${project.build.directory}/dependency-reduced-pom.xml com.github.stefvanschie.inventoryframework me.buggyal.soulquest.inventoryframework package shade org.apache.maven.plugins maven-jar-plugin 3.3.0 SoulQuest...

@AmyMialee has this been fixed by 74bacbfaf8d4e601e6a8e57a3383f5e1ad8040e9?

Calling the `MinecraftClient.getInstance().worldRenderer.reload()` method will reset the current loaded nvidium chunks. Fixing this would allow for mods such as [VisibleBarriers](https://github.com/AmyMialeeMods/visible-barriers/blob/main/src/main/java/xyz/amymialee/visiblebarriers/VisibleBarriers.java#L62) to function properly.

Same as https://github.com/hmzel/ParticleSFX/issues/3. @hmzel is the code supposed to be in the central repository?

Copying the files from the [package assets](https://github.com/hmzel/ParticleSFX/packages/2209321) into the `C:/Users/USER/.m2/repository/hm/zelha/particlesfx/1.21/` folder seems to be a temporary fix for anyone else struggling. *(you don't need the `.md5` or `.sha` files from...