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a few suggestions to improve draw distance

Open ghost opened this issue 2 years ago • 4 comments

every time you enter the world, you have to run and load the area to see a large drawing what is annoying in survival mode

it can be improved by adding the preservation of loaded terrain like the bobby mod that creates a folder in the world and saves loaded chunks there visually

also so that in the new world you don’t have to load 128 chunks or more

you can try to implement a pregenerator function that will visually pregenerate nvidium chunks up to a certain draw value

this will help make the huge draw much more playable

ghost avatar Jun 18 '23 13:06 ghost

Calling the MinecraftClient.getInstance().worldRenderer.reload() method will reset the current loaded nvidium chunks. Fixing this would allow for mods such as VisibleBarriers to function properly.

BuggyAl avatar Jul 15 '23 01:07 BuggyAl

This is the main thing still missing from this mod. Please add a way to cache previously loaded chunks between sessions (restarting/changing dimension) such that the "Keep Distance" loads these chunks again.

I play with "Keep all" and my computer can handle it no problem, but every time I go to the nether and back, the kept chunks are reset, presumably because of the function mentioned here https://github.com/MCRcortex/nvidium/issues/43#issuecomment-1636621246

zwamdurkel avatar Sep 22 '23 11:09 zwamdurkel

with 0.2 you can use bobby pretty efficiently to load the chunks back

MCRcortex avatar Sep 22 '23 13:09 MCRcortex

There is a big performance loss when bobby is enabled issue, so if NVIDIUM could add something like this, it would be awesome.

MikiP98 avatar Nov 26 '23 16:11 MikiP98

Pregenerator is not planned nor is implementing a bobby like cache at the present time

MCRcortex avatar Jul 30 '24 11:07 MCRcortex