nvidium
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a few suggestions to improve draw distance
every time you enter the world, you have to run and load the area to see a large drawing what is annoying in survival mode
it can be improved by adding the preservation of loaded terrain like the bobby mod that creates a folder in the world and saves loaded chunks there visually
also so that in the new world you don’t have to load 128 chunks or more
you can try to implement a pregenerator function that will visually pregenerate nvidium chunks up to a certain draw value
this will help make the huge draw much more playable
Calling the MinecraftClient.getInstance().worldRenderer.reload() method will reset the current loaded nvidium chunks. Fixing this would allow for mods such as VisibleBarriers to function properly.
This is the main thing still missing from this mod. Please add a way to cache previously loaded chunks between sessions (restarting/changing dimension) such that the "Keep Distance" loads these chunks again.
I play with "Keep all" and my computer can handle it no problem, but every time I go to the nether and back, the kept chunks are reset, presumably because of the function mentioned here https://github.com/MCRcortex/nvidium/issues/43#issuecomment-1636621246
with 0.2 you can use bobby pretty efficiently to load the chunks back
There is a big performance loss when bobby is enabled issue, so if NVIDIUM could add something like this, it would be awesome.
Pregenerator is not planned nor is implementing a bobby like cache at the present time