Buckminsterfullerene02
Buckminsterfullerene02
When looking at user submitted logs, where a user is running multiple lua mods, it's impossible to tell which log is coming from which mod. For example, take the extract...
Going to delete on the main repo but putting it here for the future, if this sort of breaking change will be made in a future major release such as...
**Description** As according to the discussions in #476. Install location of all files will be in /ue4ss except proxy. Legacy locations all supported, but if files are in new locations,...
Pretty much as the title goes. Then CSV can be imported into the editor to make DTs importing into editor much easier than current process with any iostore or ue5...
**Describe the bug** README file is being incorrectly updated on the latest release version of docs to the latest main docs push. This means that currently on the docs site,...
[Draft] [Reason for implementation](https://discord.com/channels/676880716142739467/709825862672973866/1197793644342694018) If the user changes cache dir, it needs to delete the existing cache from the previous location and make the directory at the new location. I'm...
What if we could pick and choose conflicting assets produced by the mod linter to give load priority to?
For the length of my mod list the update cache process takes multiple minutes and usually it's just one mod I actually care about getting an update for. Also, don't...
If you make an action such as mod or profile deletion by accident and you don't know what it was you deleted (as mentioned in #78), it would be nice...
Quick n easy one. Also going to bundle in here to say that you need to include that parameter in the launch args ASAP.