Christoffer Tibell
Christoffer Tibell
@kmatheussen >It has an option to record directly from the compositor Where is this option? Edit: Do you mean when adding a new Source, you can add a **Window Capture...
@kmatheussen It's unrelated to compton actually, but when using Window Capture in OBS, that introduces horrible tearing. I can use compton with glx backend and vsync, then have unredir-if-possible disabled...
@kmatheussen Yeah, it's OBS related. I was just interested in the "record directly from the compositor". and yes, it's tearing on the screen, the video is fine. The tearing on...
@kmatheussen It happens even if comton isn't running. Not sure why OBS causes it to happen.
@kmatheussen "It" is tearing, yeah. If I run compton with glx backend and opengl-swc vsync, there's no tearing anywhere. If I run a game in fullscreen, compton "unredirects" or whatever...
@kn00tcn As long as you have `unredir-if-possible = true;` (or kill compton), nvidia's "sync to vblank" will fix tearing in OpenGL games. But @psy-q is talking about that the Xcomposite...
@psy-q have you located which commit might fix this? Sounds surprising, but I will test and find out as well when there's a new release.
@ygstr please don't bump issues, it won't get fixed faster. Also read https://github.com/chjj/compton/issues/352.
I'm getting this too. I have `compton -b &!` in my `.xinitrc` and that works, but if I kill compton and restart it with `compton -b` I get ``` shell...
I've been messing around with screen tearing and will write some information. compton with `glx` backend and `opengl-swc` vsync fixes all screen tearing everywhere. The problem with this is that...