BreakinBenny

Results 16 comments of BreakinBenny

When is this gonna get officially included? I'm curious about it, of course you guys could also do it manually without passing this pull request.

I still haven't forgotten these! [soundscapes_blackout.txt](https://github.com/Facepunch/garrysmod/files/2430795/soundscapes_blackout.txt) [soundscapes_clubzombo.txt](https://github.com/Facepunch/garrysmod/files/2430796/soundscapes_clubzombo.txt) [soundscapes_deadblock.txt](https://github.com/Facepunch/garrysmod/files/2430797/soundscapes_deadblock.txt) [soundscapes_deadend.txt](https://github.com/Facepunch/garrysmod/files/2430798/soundscapes_deadend.txt) [soundscapes_haunted.txt](https://github.com/Facepunch/garrysmod/files/2430799/soundscapes_haunted.txt) [soundscapes_labs.txt](https://github.com/Facepunch/garrysmod/files/2430800/soundscapes_labs.txt) [soundscapes_policestation.txt](https://github.com/Facepunch/garrysmod/files/2430801/soundscapes_policestation.txt) [soundscapes_streetwar.txt](https://github.com/Facepunch/garrysmod/files/2430803/soundscapes_streetwar.txt) [soundscapes_strike.txt](https://github.com/Facepunch/garrysmod/files/2430804/soundscapes_strike.txt) [soundscapes_zpa_badbayou.txt](https://github.com/Facepunch/garrysmod/files/2430805/soundscapes_zpa_badbayou.txt) [soundscapes_zpnightmare.txt](https://github.com/Facepunch/garrysmod/files/2430806/soundscapes_zpnightmare.txt) [soundscapes_zpo_aquatica.txt](https://github.com/Facepunch/garrysmod/files/2430807/soundscapes_zpo_aquatica.txt) [soundscapes_zpo_corpsington.txt](https://github.com/Facepunch/garrysmod/files/2430808/soundscapes_zpo_corpsington.txt) [soundscapes_zpo_frozenheart.txt](https://github.com/Facepunch/garrysmod/files/2430809/soundscapes_zpo_frozenheart.txt) [soundscapes_zpo_harvest.txt](https://github.com/Facepunch/garrysmod/files/2430810/soundscapes_zpo_harvest.txt) [soundscapes_zpo_murksville.txt](https://github.com/Facepunch/garrysmod/files/2430811/soundscapes_zpo_murksville.txt) [soundscapes_zpo_shreddingfield.txt](https://github.com/Facepunch/garrysmod/files/2430812/soundscapes_zpo_shreddingfield.txt) [soundscapes_zpo_wellington.txt](https://github.com/Facepunch/garrysmod/files/2430814/soundscapes_zpo_wellington.txt) [soundscapes_zpo_zomboeing.txt](https://github.com/Facepunch/garrysmod/files/2430815/soundscapes_zpo_zomboeing.txt) [soundscapes_zps_asylum.txt](https://github.com/Facepunch/garrysmod/files/2430816/soundscapes_zps_asylum.txt) [soundscapes_zps_deathtrain.txt](https://github.com/Facepunch/garrysmod/files/2430817/soundscapes_zps_deathtrain.txt) [soundscapes_zps_ruralpanic.txt](https://github.com/Facepunch/garrysmod/files/2430818/soundscapes_zps_ruralpanic.txt) [soundscapes_zps_silence.txt](https://github.com/Facepunch/garrysmod/files/2430819/soundscapes_zps_silence.txt) [soundscapes_zps_thrillvile.txt](https://github.com/Facepunch/garrysmod/files/2430820/soundscapes_zps_thrillvile.txt) [soundscapes_manifest.txt](https://github.com/Facepunch/garrysmod/files/2430821/soundscapes_manifest.txt)

@Kefta You could use the Animation tool to animate models so they use the end of the death animation.

Half-Life 2 Singleplayer does this by placing the games inside Half-Life 2, but why not a Source Multiplayer directory for hl1mp, hl2mp, cstrike, dod, tf?

So, whatdy'all say of my idea I brought up? A Source Multiplayer directory in the common folder (like with Half-Life 2) so all the Source 1 Engine Multiplayer games go...

Those Synergy folks sure knew what they were doing when they converted to SteamPipe, their Gameinfo.txt points towards the Half-Life 2 directory and its resources! Sad part is, HL2 and...

@SirYodaBelt I know for a fact that by making HL2DM's Gameinfo.txt point towards base HL2 VPKs, the menu and in-game look messed up because they're trying to find some graphics...

How does this work if you plan to add extra game objects or code? Lookit this: I make obj_susiechara (play as Susie) and add her sprites, but then I need...

Mhm, this should be tough given **SLADE** was primarily made with idTech 1 in mind and only sometimes allowing tinkering with Build (or other Doom-similar) engine assets. I thought about...

@Hendricks266 I've figured it out... kind of, and I chose not to continue with SLADE: XMAPEDIT allows previewing ART graphics and palookups, which allows for quickly taking screenshots later (like...