BreakinBenny
BreakinBenny
When is this gonna get officially included? I'm curious about it, of course you guys could also do it manually without passing this pull request.
I still haven't forgotten these! [soundscapes_blackout.txt](https://github.com/Facepunch/garrysmod/files/2430795/soundscapes_blackout.txt) [soundscapes_clubzombo.txt](https://github.com/Facepunch/garrysmod/files/2430796/soundscapes_clubzombo.txt) [soundscapes_deadblock.txt](https://github.com/Facepunch/garrysmod/files/2430797/soundscapes_deadblock.txt) [soundscapes_deadend.txt](https://github.com/Facepunch/garrysmod/files/2430798/soundscapes_deadend.txt) [soundscapes_haunted.txt](https://github.com/Facepunch/garrysmod/files/2430799/soundscapes_haunted.txt) [soundscapes_labs.txt](https://github.com/Facepunch/garrysmod/files/2430800/soundscapes_labs.txt) [soundscapes_policestation.txt](https://github.com/Facepunch/garrysmod/files/2430801/soundscapes_policestation.txt) [soundscapes_streetwar.txt](https://github.com/Facepunch/garrysmod/files/2430803/soundscapes_streetwar.txt) [soundscapes_strike.txt](https://github.com/Facepunch/garrysmod/files/2430804/soundscapes_strike.txt) [soundscapes_zpa_badbayou.txt](https://github.com/Facepunch/garrysmod/files/2430805/soundscapes_zpa_badbayou.txt) [soundscapes_zpnightmare.txt](https://github.com/Facepunch/garrysmod/files/2430806/soundscapes_zpnightmare.txt) [soundscapes_zpo_aquatica.txt](https://github.com/Facepunch/garrysmod/files/2430807/soundscapes_zpo_aquatica.txt) [soundscapes_zpo_corpsington.txt](https://github.com/Facepunch/garrysmod/files/2430808/soundscapes_zpo_corpsington.txt) [soundscapes_zpo_frozenheart.txt](https://github.com/Facepunch/garrysmod/files/2430809/soundscapes_zpo_frozenheart.txt) [soundscapes_zpo_harvest.txt](https://github.com/Facepunch/garrysmod/files/2430810/soundscapes_zpo_harvest.txt) [soundscapes_zpo_murksville.txt](https://github.com/Facepunch/garrysmod/files/2430811/soundscapes_zpo_murksville.txt) [soundscapes_zpo_shreddingfield.txt](https://github.com/Facepunch/garrysmod/files/2430812/soundscapes_zpo_shreddingfield.txt) [soundscapes_zpo_wellington.txt](https://github.com/Facepunch/garrysmod/files/2430814/soundscapes_zpo_wellington.txt) [soundscapes_zpo_zomboeing.txt](https://github.com/Facepunch/garrysmod/files/2430815/soundscapes_zpo_zomboeing.txt) [soundscapes_zps_asylum.txt](https://github.com/Facepunch/garrysmod/files/2430816/soundscapes_zps_asylum.txt) [soundscapes_zps_deathtrain.txt](https://github.com/Facepunch/garrysmod/files/2430817/soundscapes_zps_deathtrain.txt) [soundscapes_zps_ruralpanic.txt](https://github.com/Facepunch/garrysmod/files/2430818/soundscapes_zps_ruralpanic.txt) [soundscapes_zps_silence.txt](https://github.com/Facepunch/garrysmod/files/2430819/soundscapes_zps_silence.txt) [soundscapes_zps_thrillvile.txt](https://github.com/Facepunch/garrysmod/files/2430820/soundscapes_zps_thrillvile.txt) [soundscapes_manifest.txt](https://github.com/Facepunch/garrysmod/files/2430821/soundscapes_manifest.txt)
@Kefta You could use the Animation tool to animate models so they use the end of the death animation.
Half-Life 2 Singleplayer does this by placing the games inside Half-Life 2, but why not a Source Multiplayer directory for hl1mp, hl2mp, cstrike, dod, tf?
So, whatdy'all say of my idea I brought up? A Source Multiplayer directory in the common folder (like with Half-Life 2) so all the Source 1 Engine Multiplayer games go...
Those Synergy folks sure knew what they were doing when they converted to SteamPipe, their Gameinfo.txt points towards the Half-Life 2 directory and its resources! Sad part is, HL2 and...
@SirYodaBelt I know for a fact that by making HL2DM's Gameinfo.txt point towards base HL2 VPKs, the menu and in-game look messed up because they're trying to find some graphics...
How does this work if you plan to add extra game objects or code? Lookit this: I make obj_susiechara (play as Susie) and add her sprites, but then I need...
Mhm, this should be tough given **SLADE** was primarily made with idTech 1 in mind and only sometimes allowing tinkering with Build (or other Doom-similar) engine assets. I thought about...
@Hendricks266 I've figured it out... kind of, and I chose not to continue with SLADE: XMAPEDIT allows previewing ART graphics and palookups, which allows for quickly taking screenshots later (like...