BreakPoints

Results 49 comments of BreakPoints

> When climbing Snowy Moutain the gondala goes up in 3x speed. Sounds like a feature to me!

Now that we have a high fps tag, wondering if there's use in keeping this mega issue updated with new findings. The idea was to centralise these issues but most...

I've been trying to run two instances simultaneously for direct comparisons because they both take the same controllers input but something's causing them to diverge. Would have been useful to...

> It could very well be lag. That's probably it, the lag wouldn't be consistent between the two instances so the polling rates fluctuate

> The 'tar' platforms in boggy sink slower at higher framerates (the square platforms). I tried adjusting the rigidbody code around here https://github.com/open-goal/jak-project/blob/master/goal_src/jak1/engine/common-obs/rigid-body.gc#L452 but while it seemed to help, it...

Ah, you're right. I've been jumping between saves a lot. There aren't many cases where you'd want different volume settings per save. I suppose it worked that way to account...

Yeah, the particles are jumping from in front and behind a 4:3 black box that's used for fading the cutscene in and out of black, maybe even darkening the scene....

> are you on a > 60 Hz refresh rate monitor? I am, yes. Using the NTSC build also so it shouldn't be a PAL issue. Running on an Nvidia...

That makes sense as my Intel device that didn't have the issue was already limited to 60Hz

Flickering is fixed at 150FPS as of 0.1.12 but the black box remains. I think it just has to be scaled for wider aspect ratios ![image](https://user-images.githubusercontent.com/11966090/175788659-2f10d551-c1d4-477b-9293-230d61ac8490.png)