BreakPoints

Results 49 comments of BreakPoints

> GS dump please 🙂 also what is DaH1 & DaH2? No problem, with fixes applied: [gs_20220724174056_Destroy All Humans_ 2_SLUS-21439.zip](https://github.com/PCSX2/pcsx2/files/9176192/gs_20220724174056_Destroy.All.Humans_.2_SLUS-21439.zip) Sorry, Destroy all Humans! (1 + 2), I can amend...

> is their a gs dump for Destroy all Humans! 1 ? Didn't upload as the issues seem to be identical between 1 and 2, here's a dump of 1:...

> Personally from looking the only fixes I'd say are worthwhile right now is autoflush the others can be revisited once the game is working properly in hardware mode. With...

I don't believe these change the intensity of the bloom, just better align it so less of the overall image is bright, just highlights where bloom should be. I wasn't...

Half Pixel Offset (Texture - Aggressive) + Wild Arms Hack does a better job and doesn't require Round Sprite + Merge Sprite: ![gs_20220725022947_Destroy All Humans_ 2_SLUS-21439](https://user-images.githubusercontent.com/11966090/180676415-f07ac1b8-5352-4931-84c7-7a455c7334f6.png)

I understand, Round Sprite and Wild Arms Hack do have other noticeable changes and shouldn't be included. Half Pixel Offset and Auto Flush, however, operate off the same logic as...

Any opinions on autoFlush: 1 + halfPixelOffset: 3? @refractionpcsx2 If you'd prefer HPO:1, I'd argue we'd just remove that hack as well as I can't find any improvements or changes...

Ah, if you're working off of my DaH1 dump it's not very obvious, mind trying this from the menu? [gs_20220727001103_Destroy All Humans__SLUS-20945.zip](https://github.com/PCSX2/pcsx2/files/9193825/gs_20220727001103_Destroy.All.Humans__SLUS-20945.zip) Off: ![Off](https://user-images.githubusercontent.com/11966090/181127413-5cdd72a6-253d-4a19-afa7-0a3796483a3d.jpg) Vertex: ![1](https://user-images.githubusercontent.com/11966090/181127419-1cd57fbd-287c-4dee-8d17-7c0850043430.jpg) Texture: ![2](https://user-images.githubusercontent.com/11966090/181127426-4c1b63c0-a55d-402e-821b-2e50417a7b15.jpg) Texture Aggressive:...

An earlier version of this pull request also included round sprite full and merge sprites to fix an unwanted side effect of rounding but I was told this wasn't the...

No change on half, I'm afraid, otherwise I'd probably have taken screenshots of that too.