Bob Gardner

Results 9 comments of Bob Gardner

I don't have any ideas at this time. I'll implement something and come back to you. As an aside, Batch vs Image for spritesheets?

FYI, if I set my ZOrder to have extremely large gaps (like 0, 1M, 2M, etc.) then it works as expected. It does appear to be that https://github.com/thebracket/bracket-lib/blob/master/bracket-terminal/src/consoles/command_buffer.rs#L166 is at...

Oh yeah, as I said in my very initial post, I understand how it works (I pointed to the specific line in the code that causes the behavior). My expectation...

Again, I'm aware of the workarounds, but this is, in my opinion, a bug. At the very least it's inconsistent with other game engines/frameworks where for N Z-order all objects...

That was a great read and what you suggested as to how to use it is pretty much exactly what I want to do. As for the API. Please don’t...

Same issue here too, for the same reason as @Darksecond, I really want to be able to use Offscreen as a resource in Specs.

In the meantime, you mentioned that you'd marked OffScreen as Send and you currently hadn't run into a problem. Is it worth me changing my local tree to that until...

FYI, in my own project I wrap Offscreen in my own struct and defined Send for that struct, and that didn't seem to let me use it as a resource...