Joshua Szántó
Joshua Szántó
Title says it. Reverse up to a wall, and then forward thrust. Presently, the thrust sprites will be above wall tiles and go straight through them. Looks a bit weird...
Might be worth experimenting to see how it would look. I think as the thrust graphic animation reaches the end of its animation, it should rotate each sprite faster and...
I think the very first frame of the thrust animation graphic should be above the player ship. The first frame looks like a star.
Title says it all. I imagine it as a keyboard layout (similar to the drawing style of the image shown by the [?] button in the header) on a webpage...
A co-worker of mine from a different company thought it would be nice to have voice communication and/or video chatting (since "everyone has built-in webcams nowadays and so you can...
@Sharvil Just creating this because I was reviewing gameplay recording and you had mentioned to yourself that you should implement streaks
Posting on behalf of JoWie @ http://www.subspace.co/topic/26499-dotproduct/#entry283045 Have you tried using inverse multiplexing for the WebSocket network communication?. Could help with incidental packetloss. The big issue with TCP is the...
**I have received this error message upon running build23.ps1:** > ERROR: YARA was unable to run on this device. The Visual C++ Redistributable is required in order to use YARA....
Added `multiSubnetFailover` keyword with value `True` to `ConnectionString` proprety of `SqlConnection` class to support failover MSSQL clusters