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[Idea] Rolling and enlarging thrust graphic

Open BlueToast opened this issue 12 years ago • 0 comments

Might be worth experimenting to see how it would look. I think as the thrust graphic animation reaches the end of its animation, it should rotate each sprite faster and faster and enlarge the graphic bigger and bigger. From start to finish, I think the final sprite should be no bigger than either dimension of a ship (16px?). Should probably try around 10-12px for the final graphic.

This idea is sort of like that in Goldeneye (N64)'s rolling explosion effect.

EDIT: At the very least, you probably want to apply some random rotation to each sprite of each frame so that it doesn't look like a static cape trailing behind you.

BlueToast avatar Aug 02 '12 22:08 BlueToast