Greyson Richey

Results 13 comments of Greyson Richey

+1 for this. Sucks that we can specify it for 2/3 platforms.

This issue was a major pain to find, after digging through so much documentation on the Apollo side (and the dearth of docs for this project). I need to know...

> [#832 (comment)](https://github.com/bevyengine/bevy/issues/832#issuecomment-748554685) > I followed this method to try to compile, and solved my problem. My `config.toml` Now Looks Like This: > > ```toml > [target.x86_64-pc-windows-msvc] > linker =...

As for the wiki on RagePixel, what is currently planned to be included? Is it going to be used as the main RagePixel wiki? If that is the case, I'll...

Excellent, many thanks!

@ericraue: IMHO, the two least important features here are the new PhysX integrations and any modifications to in-editor drawing. Physics in 2D are usually relatively easy to implement, and with...

Try increasing the text size, it looks much better. Or, draw up your own text atlas, and use that instead. I think if anything is needed, it's the scripts for...

I'm confused as to what exactly you are referring, prefabs have worked fine for me insofar.

Odd, I currently have that exact functionality in one of my projects. I change the tint color just after instantiation and use various levels of white and grey sprites, so...

I'll experiment with it. I just barely started with Git, so I'll try not to screw anything up.