RagePixel
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Support for pixel-perfect text rendering.
I tried to use "3D Text" component but it's not pixel perfect and look's bad in use with RagePixel. Could we make something to make text rendering better in orthographic perspective?
Try increasing the text size, it looks much better. Or, draw up your own text atlas, and use that instead. I think if anything is needed, it's the scripts for drawing text from an atlas.
There is already ragepixel text/font tool for painting and rendering your own fonts that I used for my Ludum Dare game, but I just need to refactor bunch of stuff before I can get that code into the repo.
If you need something like that asap, you can download the source code of the game here: http://ragepixel.com/copulous/copulous_src_unity.zip
You are free to use the font included too.