Felipe Pérez
Felipe Pérez
I don't want to open a new issue so I will post the log here [steam-587620.log](https://github.com/ValveSoftware/Proton/files/2324348/steam-587620.log) EDIT: the game works in Wine-staging + DXVK + Esync system info ``` Computer...
Completed the game some time ago playing only on linux and it never crashed, both KB+M and Controller worked perfectly. Tested the game again on my System with Arch and...
this is the log that I get from the daemon, restarting the client restores the connection tho ``` Received signal: "7#1#" ALIVE signal received Received signal: "2#114#/sys/class/drm/card0/device/hwmon/hwmon1/pwm1#" Elaborating a SET_VALUE...
for time to time the client stops sending alive signals to the daemon or the daemon is not receiving those signals, this happen to me even with the client opened...
Any news on this issue? streaming Vulkan games still tanks my performance even if the game is basic 2D
There is an advanced setting called "AGP Usage" if you move that from 0 to 100 the textures will render correctly
Use HOST_LC_ALL env to set the correct region for matchmaking. can't finish a match without being disconnected, tried disabling fsync and esync. [steam-1778820.log](https://github.com/ValveSoftware/Proton/files/14071147/steam-1778820.log)
It seems 6.2.2 didn't fix the issue, I still get a very dark and saturated image on latest kwin when streaming to my Steam Deck or Tablet with HDR, downgraded...
> > It seems 6.2.2 didn't fix the issue, I still get a very dark and saturated image on latest kwin when streaming to my Steam Deck or Tablet with...