VRC-Gesture-Manager
VRC-Gesture-Manager copied to clipboard
A tool that will help you preview and edit your VRChat avatar animation directly in Unity.
Create a new parameter in the fx controller, and give it a default value of 1, then start play mode. In 3.8.8, the parameter debugger properly shows the value is...
Just like clickable contacts, it would be great for a grabbable physbones system. It would be great for troubleshooting them being ungrabbable in game, and troubleshooting complex toggle systems making...
I haven't tested this in all honesty, but the VRChat docs seem to imply the settings on the vrc animator play audio are set upon component entry. You seem to...
I have my `GestureLeft` & `GestureRight` parameters as floats in my FX Controller and works in VRChat, does not work on unity. GestureManager still treats them as `ints` somehow so...
whenever i enable my camera with a render textrure (be it a normal one or only depth), all physbones cant be grabbed. they still behave like normal but grabbing seems...
Hello! It would be useful to have a menu for simulating face/eye tracking input from OSC, to test and see what about an avatar is working and not working. ATM,...
The idea behind this would be similar to how AV3 Emulators "remote clone" works, where you still have a local version and a remote sided clone to test FX's on...
There is one Avatar that I am using that has a Contact Sender and Contact Receiver targeting the same Bone (particularly the Head). They use a custom Tag and they...
As stated in title. The creator companion GUI only supports windows, however the VRC SDK, and Unity, support Linux and Mac, current instructions are incomplete and lack guidance for non-windows...
Hi BlackStartX, I commented this on #17 , but I thought i'd move it to its own issue for easier tracking. It's really nice to see animator performance gaining more...