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physbones break if camera with rendertexture renders

Open kbruins opened this issue 11 months ago • 2 comments

whenever i enable my camera with a render textrure (be it a normal one or only depth), all physbones cant be grabbed. they still behave like normal but grabbing seems to be dissabled.

kbruins avatar Mar 08 '24 14:03 kbruins

Hi KBrunis~ 🌺

Is the Target Display channel of your camera set to "Display 1"? If so... have you tried to put the Target Display of your camera to a channel different than "Display 1"?

BlackStartx avatar Mar 10 '24 02:03 BlackStartx

Thank you for the reply BlackStartx,

Yes, the camera was on "Display 1". i just set it to "Display 2"and now everything works. thanks for letting me know. tho, if this is intended behaviour i'd suggest putting it in the docs.

(btw, my name is Kbruins ;) )

kbruins avatar Mar 10 '24 11:03 kbruins