Bitl

Results 54 comments of Bitl

looks good to merge now

Can confirm the roll grenade sound doesn't work in the SDK base by default, it works with this fix

~~I'd advise maybe adding a convar (that's off by default) that enables or disables this behavior~~ i.e ``` ConVar sv_trigger_push_useoriginfix("sv_trigger_push_useoriginfix", "0", FCVAR_NOTIFY); ... if (sv_trigger_push_useoriginfix.GetBool()) { origin.z += 16.0f; }...

wouldn't this still add to the entity limit count? this entity is defined in the server dlls already maybe removing info_null form the code entirely and adding code that detects...

Would probably be better to have pre-compiled binaries for windows/linux to make it easier to implement in mod projects

I don't think this PR is stable yet. (although i might be wrong as i'll describe later) I implemented it into my mod and it works perfectly initially. However, if...

> I have also tested your mod however I never managed to get the delete pAvatar crash you described, both with legacy mainmenu disabled and enabled. Maybe I didn't have...

Just tested the bug fix and the artifacting still seems to be a problem. I'll try rebuilding the solution to see if that fixes the issue and update this ![image](https://github.com/user-attachments/assets/6e68da9d-583a-4fba-a350-89505ed5e0ac)...

I can confirm that it works properly now!

This has a compilation error when compiling `error C2338: static_assert failed: 'Compile time assert constraint is not true: ARRAYSIZE( g_ItemEventNames ) == IE_COUNT'` The last line should be removed or...