Bitl
Bitl
Even if you remove or edit the `IsSteamDeck()` function in cdll_client_int.cpp, it seems like it will not use the new loading screen without `-gamepadui`. My theory is that the gameui.dll...
I have removed the string value from userdata and moved it to the main definition of GamepadUIOption for ease of use.
> If it doesn't already exist, it may be worth including a replicated server cvar for this to preserve the legacy behavior (and for that to also affect the "Player...
> i think this is normal it's normal for live TF2, but i think offline inventory loading would benefit mods in particular and also, since the inventory saves locally, why...
I would also remove ` virtual bool SendWeaponAnim( int iActivity );` from src/game/shared/tf/tf_weapon_shotgun.h to prevent any compile errors
Hi, currently this cannot compile due to a missing value in g_szSpecialDamageNames. see this commit here: https://github.com/BitlDevelopmentStudios/source-sdk-2013-bds-base/commit/4b7a5135ba46ad788aebac7c6e72635ffc5a7c71
It's probably due to how the TF2 main menu is designed. It isn't like the HL2 main menu where buttons can be placed by editing a file. Rather, all the...
I felt like the filter box in the video was hard to see, so I decided to put together an alternative color scheme that fixes this problem. This color scheme...
To keep the original behavior, maybe you could use a keyfield that toggles this behavior?
Why not move ``` virtual bool FlPlayerFallDeathDoesScreenFade( CBasePlayer *pl ) { return false; } ``` to hl2mp_gamerules.h rather than do it in the base gamerules class? The removal of code...