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A GPU-accelerated texture painter written in Godot 3.0

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Similar to https://github.com/GoldenThumbs/Godot-OBJ-viewer

Having an option to use a material as a brush (painting to it's defined channels) would be amazing

It would be cool if there was a way to go back to the last state before the brush was "set on the mesh" the last time. Not sure how...

A new paint "channel" for subsurface scatter maps could be useful in many situations, it would be awesome if this supported painting of that.

Hello, I am currently porting your app to Android, and planing to make a PR if I succeed. Unfortunate what seems to be blocking me are the shaders. Using GLES3...