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Standard Items for the BEE2.4

Results 367 BEE2-items issues
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It will need a override to remove the signage in the corridor when a signage item is placed in the test in PETI.

Enhancement
Needs Code

A stylevar which replaces the standard Clean corridors with intact versions of the Overgrown corridors.

Enhancement
Clean

![20170513164031_1](https://cloud.githubusercontent.com/assets/12244376/26028624/fb4243b8-37fa-11e7-883f-33d885221660.jpg)

Enhancement
Overgrown
needs-assets

![20180126231733_1](https://user-images.githubusercontent.com/31172185/38004484-54338edc-31f1-11e8-801f-2b036a5137b5.jpg) I really like how this glass looks but, the regular PTI glass just look plain

Enhancement
Clean
Portal 1
needs-code

This is meant to go with my enhancement request about signage (#2529), but I figured it would be best to open it as a separate issue. I have seen from...

Enhancement
needs-code

@TeamSpen210 make glass and grating adjust it's size (1/4, 1/2, or 3/4th of a voxel depending on partial block) when partial blocks are placed in the same voxel glass or...

Enhancement
needs-code

The current one looks kinda crappy in the Old Aperture setting, because it has the blue/yellow glowy circle pattern on it. There's already an Old Aperture Sphere Button, so I...

Enhancement
Done
needs-assets

This is with 2.4.0pr28. Black (un-portalable) panels look correct. ![Clean angled panels in Overgrown style](https://i.imgur.com/B9BYMHw.jpg) Is there a quick fix I can apply manually to make the panels look more...

Enhancement
needs-assets

fizzlers centered in the middle of voxel (when handle 6 directions is used) should have a custom wall texture for wall so it doesn't look like this in the image...

Enhancement
needs-assets

I would like it to be possible to pull the droppers from the ceiling in editor. in this case the dropper will hang on the pipe in game ( for...

Enhancement
needs-ux-design