BDisp

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> `RaiseMouseClickEvent` is not needed; the code that calls it can just call `RaiseActivating`. Probably not because it will invoke mouse binding command with the passed mouse events flags. It's...

Sorry, my bad. I meant. Probably not needed to use `RaiseMouseClickEvent` because it will invoke mouse binding command with the passed mouse events flags. It's necessary always to pass the...

> This test reproduces: > > [Theory] > [InlineData (MouseState.None)] > [InlineData (MouseState.In)] > [InlineData (MouseState.Pressed)] > [InlineData (MouseState.PressedOutside)] > public void RaiseMouseEvent_ButtonClicked_Raises_MouseClick_Once (MouseState states) > { > Application.Init (new...

Can you please tell me what the name of the unique unit test that can prove that can be reproducible this issue?

> WantContinuousButtonPressed_True_Button_Press_Repeatedly_Raises_MouseClick_Repeatedly Sorry @tig. That does not reproduces this issue because my issue it's only using Button1Clicked flag and it open 3 times the MessageBox. I paused the debug and...

> So when you run Generic.cs and click with button1 on the Button, it opens the message box 3 times? Yes. Also with the changed Generic scenario if you click...

The reason of place a `TextField` at beginning of the Generic scenario was for test for default button, otherwise the button will have always the focus.

> So when you run Generic.cs and click with button1 on the Button, it opens the message box 3 times? I see now that you ask this related with your...

This is related with `WriteConsoleOutputW` and the other open issue is related with `ReadConsoleOutputW`.