BDisp
BDisp
What we disagree is the need to set `e.Handled = true;` to avoid the default button raising the `Accepting` event to performing a obvious action which is executing the code...
One thing that can make sense is if the `Accepting` event is canceled then the `Accepted` (doesn't exist) event won't be invoked. In this case in most of the cases...
> > What we disagree is the need to set `e.Handled = true;` to avoid the default button raising the `Accepting` event to performing a obvious action which is executing...
> You've confused me with this. You wrote "Yes, ..." and then wrote exactly the opposite of what I suggested. When I said "Yes, ..." was only about to show...
It's normal the `View.Mouse.WhenGrabbedHandlePressed` method silently set focus to a view when a view don't want this behavior? Why not call the `RaiseActivating` first to give a chance to the...
> If you want to be helpful, I'd ask you to tackle > > * [Refactor/rewrite `TabView` to use modern v2 capabilities #4183](https://github.com/gui-cs/Terminal.Gui/issues/4183) I know I only be helpful when...
@tig, please, I ask you to take a look at my branch https://github.com/BDisp/Terminal.Gui/tree/v2_4050_Activate-IsDefaultView and really give me your honest opinion. I'm not asking you to accept it, but just to...
`IsDefaultView` does not mean delegating `Accepting` to the `SuperView`, ignoring the `Button`'s `Accepting`, as was happening with the `FileDialogExamples.cs` file, where the event execution code was in `win.Accepting` instead of...
As I remember the layout was always done before drawn. When the drawn was called alone and `IsLayoutNeeded() == true` the layout was being performed first. I also agree with...
I'm also having a look at this, since I implemented the new Border adornment. The drawing issue I already fixed and I'm only dealing with key navigation, right now.