BDisp

Results 764 comments of BDisp

> @BDisp Please just file a new issue. It is just as much work as adding a comment to an existing unrelated issue. I opened this issue #17744. It gave...

> A new `ContextMenuv2` implementation. > > `TextField` now uses it instead of the old one. But the start position isn't the same as the old one. Please pay attention...

The view that use `ContextMenu` can customize his position if he want. The `TextField` has no sense to start his position at cursor position, `TextView` has. `TextField` must start his...

Nothing of this is working in your PR. You put a zig zag menus for what? To show that this will stopping working? `UseSubMenusSingleFrame` will also not working in the...

In this PR: ![WindowsTerminal_sfT355oQXG](https://github.com/user-attachments/assets/de3d565c-7171-467a-a717-329653f1d0e0) In v2_develop the `MenuBar` is not showing. ![WindowsTerminal_TFdFrY5i9k](https://github.com/user-attachments/assets/25f34d60-7c73-49bd-aa82-ff6e7a83753f)

I think it shouldn't be the `Button` that decides whether it is `Default` or not, but the `Toplevel` that decides. There should be the `AcceptButton` and the `CancelButton`. It doesn't...

Do you already have some idea for this and for my suggestion?

I absolutely agree that if a peer-View receives `Accept` and doesn't handle it, the command will be passed to the first `Button` in the `SuperView` that has `IsDefault` set to...

> > * Add the `AcceptButton`, `CancelButton` and `KeyPreview` or `KeyPrecedence` properties to the `Toplevel` as an instance or to the `Application` as static. > I also don't agree to...

> You are seeing something I'm not. I think you don't want to see the obvious. Yours unit tests pass because you aren't call `Application.RaiseMouseEvent` method which simulate a real...