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The code for Aurorastation's new base, forked from Baystation12.

Results 453 Aurora.3 issues
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![image](https://github.com/user-attachments/assets/8cf5c42a-0f36-49ae-b34e-19567c747a28) This is intended for future use (possibly to replace the circulator in #19767). For now, a turbine is mapped into Runtime for testing. This is a direct port from...

Merge Conflict
Review Required
Sprites
🗺️ Mapping - Runtime
Javascript
Mapping: Runtime
Sounds
TGUI

Part 1 of a refactor to try and make our various fabricators use the same system and basic code. This adds the microlathe as a proof of concept to the...

Merge Conflict
Review Required
Sprites
🗺️ Mapping - Runtime
🗺️ Mapping - Horizon
🗺️ Mapping - Away Ship/Away Site
🗺️ Mapping - Event
Mapping: Runtime
🗺️ Mapping - Dungeon
🗺️ Mapping - Random Ruins
TGUI

* Shields (Riot, Buckler, Energy, Tactical, Changeling) now block attacks 100% of the time, until their durability gets reduced to 0. * Shields now have durability and armour. Damage taken...

Merge Conflict
Review Required
Sprites

I had this sprite lying around for a potential rework of our Operative outfits. This might still happen, but with Odyssey coming sooner or later, I felt it was better...

Review Required
Sprites

This adds a large sized derelict space station away site, with possible ghost roles as well. The idea behind the ghost roles would be the former crew of the station,...

Changelog Required
WIP
🗺️ Mapping - Away Ship/Away Site

- [ ] Add better way such as labels to know which spybug is which - [ ] Fix spybugs currently not able to show camera view - [ ]...

Changelog Required
WIP

Adds another independent loner, but instead of being one shuttle its one small ship with a shuttle Going to attempt to add a button that calls down another crewmember- allowing...

Changelog Required
WIP
🗺️ Mapping - Away Ship/Away Site

ports /tg/'s autowiki, using CM's port of it to make it easier. big thanks to mothblocks for making the original implementation, and harry (of CM) for his version of the...

Changelog Required
Merge Conflict
Javascript
Tools

Adds objects utilizing the largely unused cars 2-10 sprites. While automobile/random does exist, this will be a nice QoL for mappers. Also, shuffles around the sprites in cars.dmi.

Review Required
Sprites
🗺️ Mapping - Away Ship/Away Site
🗺️ Mapping - Random Ruins

Does what it says on the tin. Purely cosmetic for now. This is step zero. Basically, clothing is starting to get real bloated with a lot of variants. More pressingly,...

Review Required
Sprites
🗺️ Mapping - Away Ship/Away Site
🗺️ Mapping - Event
🗺️ Mapping - Random Ruins