Aurora.3
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The code for Aurorastation's new base, forked from Baystation12.
 This is intended for future use (possibly to replace the circulator in #19767). For now, a turbine is mapped into Runtime for testing. This is a direct port from...
Part 1 of a refactor to try and make our various fabricators use the same system and basic code. This adds the microlathe as a proof of concept to the...
* Shields (Riot, Buckler, Energy, Tactical, Changeling) now block attacks 100% of the time, until their durability gets reduced to 0. * Shields now have durability and armour. Damage taken...
I had this sprite lying around for a potential rework of our Operative outfits. This might still happen, but with Odyssey coming sooner or later, I felt it was better...
This adds a large sized derelict space station away site, with possible ghost roles as well. The idea behind the ghost roles would be the former crew of the station,...
- [ ] Add better way such as labels to know which spybug is which - [ ] Fix spybugs currently not able to show camera view - [ ]...
Adds another independent loner, but instead of being one shuttle its one small ship with a shuttle Going to attempt to add a button that calls down another crewmember- allowing...
ports /tg/'s autowiki, using CM's port of it to make it easier. big thanks to mothblocks for making the original implementation, and harry (of CM) for his version of the...
Adds objects utilizing the largely unused cars 2-10 sprites. While automobile/random does exist, this will be a nice QoL for mappers. Also, shuffles around the sprites in cars.dmi.
Does what it says on the tin. Purely cosmetic for now. This is step zero. Basically, clothing is starting to get real bloated with a lot of variants. More pressingly,...