AtlasOmegaAlpha

Results 5 issues of AtlasOmegaAlpha

This happens at least with v4 PAT0s. For example, you have a PAT0 with 2 material entries: Material0 and Material1. Into both of them, there is only one texture reference...

BrawlBox seems to screw up high poly/complex models because of float precision. This is actually a .NET problem, with the System.IO ReadSingle/WriteSingle function which does not flip the exponent correctly....

Most common example: globe.arc from MKWii. It just contains earth.brres.lz into it, and opening the [+] next to it will result in a crash. Also, it's notable that you need...

This is just a suggestion. Would it be possible to shift the values from all the keyframes of an animation to a determined number of frames? This would be helpful...

Exporting models with vertex colors work fine as long as the colors are in format RGB565/RGB8 or any other not using alpha. Models with vertex colors that contain alpha will...

bug