Atari-Dude
Atari-Dude
Namely talking about multiplayer settings (loadouts) here. If you're like me and enjoy saving your different setups, 4 doesn't cut it lol https://github.com/fgsfdsfgs/perfect_dark/assets/66316465/b1e10851-c1f0-4580-b905-c9e439320d76
https://github.com/fgsfdsfgs/perfect_dark/assets/66316465/d2d39e29-a052-4c46-8985-8e472cbad172
In multiplayer/Combat Simulator, you can already give another player your weapon, but you have to be disarmed to do it-- which makes you dizzy, and feels like a punishment. Or...
Sims in Combat Simulator will sometimes activate the secondary function of the Laptop Gun when they run out of ammo. This is perhaps due to an oversight by developers who...
Not a pressing matter lol but you can rename your player character, and I've always felt the natural evolution would be the ability to rename individual sims as well.
On N64 with 1.1 and 1.2 controls, both R and L were available to slow down your Slayer rockets in Fly-By-Wire mode. Currently the port only works with R, as...
https://github.com/fgsfdsfgs/perfect_dark/assets/66316465/1127f41c-286b-413a-800c-42034add7579
1: The header for Select Tune/Select Tunes currently seems erroneously reversed, when you select 1 tune it's plural and vice-versa. https://github.com/fgsfdsfgs/perfect_dark/assets/66316465/fd84c3c1-008b-4d31-8fb6-800a0b5662b6 2: GoldenEye references in PD are just called Classic,...
Correct sims having infinite range with the Short Range Stream function of the laser, where they can keep it as a solid beam while damaging you from across a whole...