Atari-Dude

Results 23 issues of Atari-Dude

Namely talking about multiplayer settings (loadouts) here. If you're like me and enjoy saving your different setups, 4 doesn't cut it lol https://github.com/fgsfdsfgs/perfect_dark/assets/66316465/b1e10851-c1f0-4580-b905-c9e439320d76

enhancement

https://github.com/fgsfdsfgs/perfect_dark/assets/66316465/d2d39e29-a052-4c46-8985-8e472cbad172

n64 bug

In multiplayer/Combat Simulator, you can already give another player your weapon, but you have to be disarmed to do it-- which makes you dizzy, and feels like a punishment. Or...

enhancement
input

Sims in Combat Simulator will sometimes activate the secondary function of the Laptop Gun when they run out of ammo. This is perhaps due to an oversight by developers who...

n64 bug

Not a pressing matter lol but you can rename your player character, and I've always felt the natural evolution would be the ability to rename individual sims as well.

enhancement

On N64 with 1.1 and 1.2 controls, both R and L were available to slow down your Slayer rockets in Fly-By-Wire mode. Currently the port only works with R, as...

bug
input

https://github.com/fgsfdsfgs/perfect_dark/assets/66316465/1127f41c-286b-413a-800c-42034add7579

bug
renderer

1: The header for Select Tune/Select Tunes currently seems erroneously reversed, when you select 1 tune it's plural and vice-versa. https://github.com/fgsfdsfgs/perfect_dark/assets/66316465/fd84c3c1-008b-4d31-8fb6-800a0b5662b6 2: GoldenEye references in PD are just called Classic,...

Correct sims having infinite range with the Short Range Stream function of the laser, where they can keep it as a solid beam while damaging you from across a whole...

n64 bug