Arta Seify
Arta Seify
Could you elaborate on what settings you ran the bot? Did you change anything at all?
This bug has been fixed with #82.
This is the code that I have inside of OnGameStart() of Replay : ReplayObserver ``` unit_types = Observation()->GetUnitTypeData(); for (int i = 0; i < unit_types.size(); i++) { std::cout
@alkurbatov I also tried the following code: ``` void OnGameStart() final { std::cout GetUnitTypeData()[sc2::UnitTypeID(sc2::UNIT_TYPEID::TERRAN_SCV)].build_time
@Archiatrus It is still returning 0. I am using the replay pack 2 provided by Blizzard, so all of them. It doesn't work for any of them. Does this data...
After trying it on a newer replay, the data all seems to be there. This is very confusing. @alkurbatov @Archiatrus does it work for you with a 3.16.1 replay?