Arminando

Results 7 issues of Arminando

Corrective driving bone. Will need a whole pose reading setup made together with it

A new rig tip for creating control interfaces. Think things like a control driving a shape key or action constraint.

The vanilla rigify interface is a bit clunky to work with. Parts are in the armature properties, parts in bone properties, some things happen in pose, some in edit etc....

Very often a custom one time adjustment is needed for a rig and instead of creating a rig module for that specific case, it is easier to embed a script...

Currently all parent switching is hard coded into the rigs. This is alright in some cases but often a more customized solution is needed. The idea is to create a...

The first bone and the last two don't have the same axis orientation. Make them all have the same orientaiton.

skin.eye currently makes a master eye bone as well as eyeball and iris bones. Those are a bit overkill most of the time. Add options to toggle each of those.