ArchDemons

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I think we should use Perlin noise (or another pseudorandom generator) because in the same vertices of adjacent block must have equal coordinatase. In editor tiles have attributes something like...

We must remove methods that are no longer used and do not contain valuable code. For instance, ``` public void someMethod() { // deprecated } ```

But annotation on method. Not only on class. So we will know that the method is completely transferred to a new class.

I would even say that you need to chage deprecated classes into dummy classes. There will be methods in the classess, but without logic

It is necessary to wait for the normal lighting, I think.

https://cloud.mail.ru/public/CoLJ/LgDzRkXnw my reverse engineering

some interesting links - https://sourceforge.net/p/mplayer-ww/ffmpeg-ww/ci/1ae2c5f2e7f3b74827f705811c87b22fd59bd0af/tree/libavformat/electronicarts.c - http://forum.xentax.com/viewtopic.php?t=2041 - https://code.videolan.org/libav/libav/blob/efec3bc65a5a1ea92de2ba6229c6bef43887d094/libavformat/electronicarts.c *.sdt - Electronic Arts Sound Data File. I don`t found structure, but upper urls can help us. Extracted Wav files not...

All that we know. https://github.com/tonihele/OpenKeeper/blob/master/src/toniarts/openkeeper/tools/convert/sound/SfxMapFile.java https://github.com/tonihele/OpenKeeper/blob/master/src/toniarts/openkeeper/tools/convert/sound/BankMapFile.java But what does all bytes is mean ?

@belgianguy, can you upload QSound SDK 5 anywhere and send link?

@belgianguy, you found this values as I understand https://github.com/tonihele/OpenKeeper/blob/master/src/toniarts/openkeeper/tools/convert/sound/SfxMapFile.java#L69 ``` SfxMapHeaderEntryHeader { ... protected byte[] unknowns = new byte[12]; ... } ```