ArchDemons
ArchDemons
I tested only the master branch. ;-)
And then it became funny when the button was assigned a handler with the sound "FE BUTTON BIG 5.mp2", and at the moment when the sound should play, there is...
I think we shoud not initialize states in other threads. Loading shoud push new states in manager and wait when states are initialized. Or volatility and synchronization, if it helps...
https://github.com/tonihele/OpenKeeper/compare/master...ArchDemons:complex_fix I change CreatureControl and StateMachine. Looks better but sometimes catch threat make changes in other thread. @tonihele, I can extract other fixes if you do not want to merge...
Our Entering Dungeon animation does not work because in Entering_Dungeon when update it is changes to IDLE. No wait when animation completes. How you want fix that @tonihele (without getting...
Now we have ugly playStateAnimation(), onAnimationCycleDone(), onAnimationStop(), isStopAnimation(). Animation change stateMachine, but stateMaching can`t change animation. This is absurdity. our state machine - simple enum, which do nothing
No need to repackage the WAD files. If the game folder contains the unpacked files, the game takes them
I have some changes with modelviewer https://github.com/tonihele/OpenKeeper/compare/master...ArchDemons:modelviewer. Can I PR or wait your changes @tonihele ? Also I want refactor creature animations (ArtResources). Wait your changes ??
And... In DK2 room builds and sells from diagonal (1 diagonal per time). This should be taken into account
I started refactoring MapLoader, because I made a mistake, when move map on 0.5 * TILE_WIDTH. When I finish with DoubleQuad, I do PR. I think I finished at next...