Apogee-dev
Apogee-dev
> you should start adding it to engineering loadouts then, it's nice having accessible PPE Outerwear is frequently excluded from loadouts for _most_ jobs; they SHOULD, however, be in your...
I already gave my opinion about the gibbing changes on discord but I’ll repeat them here: I think it’s a move in the wrong direction. All the sources of gibbing...
Can you remove breaching functionality from jackhammers, since there's now a specialty tool for that job? I never really liked the thing with jackhammers battering down metal walls anyway.
> This needs to come after improvements to the UI and usability of furnace setups This is only removing ORMs from ships that shouldn’t have had them to begin with....
> I would like to clarify something. No map should have an ORM. Some maps get a smeltery like on the outpost or the Delta. Please remove it from _all_...
I’ll probably make some desc suggestions of my own and hunt down any typos or oversights later tonight
I think the full removal was fine. Syndicate-origin gear should not generally be a straight upgrade over normal equipment (this applies to the syndie hand tools too, for example)- making...
I moved the handrails on Scarab just like the other ships, so there aren’t any freestanding ones there. The reason i culled those railings was the same logic behind moving...
> Do mechs care about AP damage here? On TG armor penetration isn't calculated when hitting mechs, so a bullet doing 15 damage at 50 AP is outright worse in...
> i thhought you wanted the civilian mechs to have at least a bit of armor too? what changed your mind? Yeah I changed my mind on that one. Depending...