Chris Djali
Chris Djali
For now, we're not doing anything particularly wacky with this, and because GL4ES' extension support and GL3 support is poor/nonexistent, that's likely to stay the case for Android builds for...
The specific sub-thread is https://gitlab.com/OpenMW/openmw/-/merge_requests/684#note_536217611
Just so I can find it more easily, `Renderer::setupFixedFunction` hangs out here: https://github.com/niftools/nifskope/blob/3a85ac55e65cc60abc3434cc4aaca2a5cc712eef/src/gl/renderer.cpp#L1069-L1320
I *thought* I had Bloodmoon in my archives list, but apparently not. It's *huge* due to a bazillion mods from several games being in there. Maybe a more obvious *some...
I'm not 100% sure Morrowind actually *used* decals in any vanilla meshes. We might well be looking at something only mods did, so it's probably easier for both of us...
> As for how it works visually: It seems to be just a simple case of multiplying the vertex color alpha channel (or material alpha if no vertex colors are...
> There are numerous edge cases when trying to deal with SxS installs, all of which can be mitigated by using separate package ids for differernt package versions, i.e. python2,...
Fair enough. The example of Python 2 vs 3 had me worried that this hadn't been thought through.
I'm currently busy with being behind on a final-year university project (the thing I'm making my VFS for), so much as I'd like to, I don't have a huge amount...
I basically exclusively use the GUI version, so an ideal workflow for me would be something like executing the actual query if I double-click on the result-getting call to get...