Anthony Tornetta
Anthony Tornetta
This is *kinda* fixed in https://github.com/dimforge/bevy_rapier/pull/328 -- I wasn't sure why systems weren't running properly, so I prevent the crash from being generated from dead entities. I don't think this...
This issue would be solved by #328
@sclausen Thanks for the PR! It worked well for me, except the naga_oil dependency breaks bevy when there's a 3d camera. Error message (important bit at the top): ``` thread...
I've forked this and made a new crate here for people to use. You'll have to rename `bevy_app_compute` to `bevy_easy_compute`, but other wise there are no breaking changes that I'm...
@ivanceras Enjoy https://crates.io/crates/bevy_easy_compute
Could we add an easier way to change the fields of RapierContext during its initialization (for the single default-world approach)? Currently I have to write a system that at startup...
Something like this would have to be behind a feature flag - my game makes heavy use of async task pools to the point where using par_iter in a normal...
@dlight It's not that one thread pool is faster than another's, I'm just using a lot of threads so adding even more will just hurt performance instead of help it....
Something to do w/ monitor scaling probably
This has been updated to bevy 0.10