Anthony Tornetta
Anthony Tornetta
@Alainx277 This was actually something I pondered when naming it to BodyWorld. At the time I thought it was good enough, but did lack some clarity. But, since you noticed...
Updated to bevy 0.13
@Vrixyz Thanks for the feedback! ## Developer experience for users not interested in multi-world, ideally they wouldn't be impacted. This is a real issue that should absolutely be addressed. For...
I've made some updates while updating this branch to not have any conflicts, two of which will change the public API: - `WorldId` ID to events (as mentioned above): -...
I agree that moving forward with the "componentization" of `RapierContext` is a good choice. Given that is the direction you're going, I agree that merging these changes in would be...
Closing in favor of #545
From what I saw in the code I believe this is the expected behavior, though this is really a dimforge question. I assumed that objects should behave like they have...
Evil wizard Zargothrax closes this issue! MWAHAHAHAHAHAHA! 
Don't worry @DanielStebbins I have defeated the evil wizard Zargothrax, and re-opened this issue!
Thanks! I'll take a look at this soon