Anthony Tornetta

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@Alainx277 This was actually something I pondered when naming it to BodyWorld. At the time I thought it was good enough, but did lack some clarity. But, since you noticed...

Updated to bevy 0.13

@Vrixyz Thanks for the feedback! ## Developer experience for users not interested in multi-world, ideally they wouldn't be impacted. This is a real issue that should absolutely be addressed. For...

I've made some updates while updating this branch to not have any conflicts, two of which will change the public API: - `WorldId` ID to events (as mentioned above): -...

I agree that moving forward with the "componentization" of `RapierContext` is a good choice. Given that is the direction you're going, I agree that merging these changes in would be...

Closing in favor of #545

From what I saw in the code I believe this is the expected behavior, though this is really a dimforge question. I assumed that objects should behave like they have...

Evil wizard Zargothrax closes this issue! MWAHAHAHAHAHAHA! ![image](https://github.com/user-attachments/assets/1f810e8b-0d79-4d1d-a99e-50235acf5969)

Don't worry @DanielStebbins I have defeated the evil wizard Zargothrax, and re-opened this issue!

Thanks! I'll take a look at this soon