Anthony

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> Yeah exactly. It would be cool if the readme could mention this method as well Go ahead and edit the readme to make it easier to read and add...

> Did you tried to run `androidbuild.sh` as mentioned in that README? How do you run a .sh file? My Windows 10 PC doesn't recognise it.

> It is not for windows And that is the OP's problem. Not everyone uses Linux.

I use `SDL_GetGamepadInstanceName` (14 references) and `SDL_GetJoystickInstanceName` (12 references) heavily in my Game Controller Tester app. Having to use `SDL_free()` wouldn't be the end of the world and it's my...

Also, forgot to mention, I use `SDL_SetMemoryFunctions()` at the start of my app and globally handle any out of memory situations - which is virtually impossible anyway. So that's not...

@CorruptVoidSoul I'm using `SDL_Init` & `SDL_Quit` outside `main` successfully on Android & Windows using SDL3. Can you reproduce the crash using a minimal example? Which platform and which version of...

SDL3 is still evolving and would be another titanic task to migrate to, as you said. SDL2 should work, it was working when I last used it. Might be something...

They report they're using Android 12 on a Motorola Moto G Stylus 5G (2022) device. I'm also using the hint `SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"` in my app, if it matters.

Good luck! It would be great to get that working. Is there still plans to scrap the haptic api in SDL3?

Does there need to any delay for pinch / rotate? Can't it come through immediately after the first touch of more than 1 finger? If there was any delay, I'd...