Anthony

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This "fixes" on Windows, but still fails on Android. Relying on a stream EOF to terminate the decoding is the problem. Not properly fixed because Windows will still decode the...

Just to update this. The Joystick ANRs are much fewer now, which is a great improvement. Maybe we can close this if nothing more can be done? I'm just seeing...

@1bsyl that's an interesting patch. Would SDL benefit from doing that? My crash rate is 0.02%. ANR rate 0.21% which is much better than before, but still a bit close...

> [@AntTheAlchemist](https://github.com/AntTheAlchemist), does [@1bsyl](https://github.com/1bsyl)'s patch help? It will take time to find out, as I need to upload and watch the reports on Play Console, but won't be 100% sure...

@1bsyl I'm not sure how to apply this patch. Is there a PR for it?

@1bsyl I have no patch command on my system (Windows 10, no Github). I'll figure something out.

I get "error C2065: 'last_unlock': undeclared identifier" if not compiling for Android, but I kind of get the idea. Ready to test in production. Off to Morocco, back in 11...

Hi @1bsyl . I was still seeing these ANRs while I was on vacation, with no change, which made me suspect my new release had missed something. I've uploaded a...

Okay, time has passed and I'm seeing the odd ANR and crash reports now. I'm very confused because: I forgot to include the patched code in my latest release and...