Anthony
Anthony
Be careful not to add too much bulk to LodePNG. It's beauty is that it's interface is simple and compact. If we understand what the user_arg is for, it will...
Hi Lode (nice to meet you). I'm not sure I understand your question about state objects. I override new and delete to manage memory. When new fails to allocate, I...
What if malloc() or realloc() fail because there is no free memory? I have no way to catch the error and free memory for it to try again. I could,...
Actually, that's a good idea. If LodePNG returns 83, I can release some memory and retry. That's even simpler than before, lol. Okay, forget about dropping realloc. All is ok...
Just a quick suggestion. Any plans to make constants or #defines for the error codes?
I rolled back to NDK 25.1.8937393 for this reason.
I've just been going through the SDL2 to SDL3 migration and noticed some possible niggles: Should we rename functions like `SDL_GetGamepadNumTouchpadFingers` to `SDL_GetNumGamepadTouchFingers` to match other conventions? We now have...
I can reproduce this on Windows 10, current SDL3 source.
That part always tripped me up as well, so it's not just you. I think symlink is a linux thing? A lot of the devs assume we should all have...
^ my SDL directory sits side-by-side with my project directories, so back 2 directories and into the SDL source code is what's needed for the relative path.