Anghelo Carvajal
Anghelo Carvajal
Hi! I wanted to ask if you could add an option to hide a network adapter or a disks in the "Network/Disks" tab. I'm asking this because I have 3...
While decomping player_actor I noticed the `EnHorseAction` is wrong, it uses the same exact values as OoT but it is a bit shifted. I also added the `EN_HORSE_CHECK` macros from...
I made macros for accessing both `weekEventReg` and `eventInf`, this will allow us to name those flags. Scripts to automatically convert most uses were made too. I also tweaked the...
Introduces the same table format used by OoT for actors. Since actor's InitVars and linker symbols are now autogenerated by the table I decided to remove them from everywhere else.
Here comes part 2 of player_lib! - Import data and bss - Decomp some more functions with in-function static data and some other functions which use the data - Change...
Hi! I have recently bought a third party dock, but I haven't used it because I'm worried of it bricking my Switch. Is there a way to test if it...
This PR brings over some changes in preparation for player_actor, mainly stuff used outside of the overlay itself. - New player enums: `PlayerDoorType`, `PlayerModelGroup`, `PlayerLimb`, `PlayerBodyPart`, `PlayerCsMode`, `PlayerInitMode` - `PlayerAnimationFrame`:...
~~Yet another Player preparation PR~~ The `ItemParam` name is not final, the purpose of this PR is to keep this discussion going so this doesn't get buried in the depths...
`pyelftools` is needed by `z64compress_wrapper.py`. Without this package, the compression step would fail.
I did this actor expecting to know how this actor handled the story telling, but it seems to be handled by the z_msgevent system, which isn't decomped yet, so it...