Anghelo Carvajal
Anghelo Carvajal
Oh, yes, I have a branch to fix that. I can make a PR
I opened the PR ( #60 ). Could you checkout it test it?
Those tail call messages are just informative. If you didn't got any other error then you should the process was succesful and you should have the generated functions in your...
The N64Recomp tool expects an elf targeting the N64, so you would need to build that repo targeting the N64. The repo you posted seems to use the `libdragon` SDK...
Did you configure `cmake` first by using the `-B` flag? Also, since you are on Windows and have Visual Studio then it is recommended to use Visual Studio for building
We can't help you if not even yourself know what you did to setup the repository. Personally I'm not a Windows user so I can't give you instructions on how...
cmake on Windows does not use makefiles by deafult, meaning that you have a weird setup. So you have to try to remember what you did before we could try...
A very important part of the recompilation process involves manually reimplementing the functions from the SDK that the game uses (The N64 SDK is called `libultra`) instead of directly recompiling...
There's currently an on going effort to create a minimal example of a recomp project so other people can use it as an starting point. It would of course be...
This is expected behavior. The functions you listed are either part of the C standard library or libgcc. Those are renamed to avoid symbol conflicts with the host's real implementation...