Anghelo Carvajal
Anghelo Carvajal
Building the recompiler on Mac works fine as long as you know how to use cmake, but you wouldn't be able to use it to get an N64 game running...
Building a recompiled game is indeed its own process. There are currently no instructions to do this, but you could try reusing the files from the Zelda64Recomp repository, but you...
It is true that the recompiling process could be used to target platforms other than PC, but to do that you would need to rewrite a big chunk of the...
> Would be really nice if there was a Requirments list for running ports made with this.. The Zelda64Recomp repository has a (System Requirements)[https://github.com/Mr-Wiseguy/Zelda64Recomp/?tab=readme-ov-file#system-requirements] section for running the game, I...
Removed the wildcard assert since the CI test passes a wildcard to `FindFirstFileA`
Hi! From a quick look at your files I can see that you have something misconfigured. N64Recomp should have created a lots of C files, each file for a each...
I'm confused. Which game are you trying to recompile? So far you have mentioned sm64, mischief makers and silicon valley. For sm64, are you trying to create a new splat...
Do you have a branch or fork of that repository? It doesn't seem to be build in its current state, so we can't test your issue
I'm not sure why it didn't build last time. I tried again and it worked. On the other hand, the elf produced by that decompilation project is not suited to...
The recompiler tool does a lot of special treatment for libultra functions like `osInvalDCache`. since that kind of function is better to be reimplemented by hand on the recomp runtime....