HybridRenderingEngine
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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Here is a weird resolution example (665x689):  Even when the screen is small, it works fine with 16:9. As soon as 16:9 is no longer the aspect ratio, the...
 The skyboxes are unaffected when this happens, so it must be one of the other shaders (like the BRDF lut or something). The exact cause is unknown though, because...
  The defects always appear the same in the same spots
it's not a bug, I just donlt know how to show it ``` build ‹master*› » ./hybridRenderer Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 Version: 4.6.0 NVIDIA 470.103.01...
Severity Code Description Project File Line Suppression State Error C2593 'operator =' is ambiguous hybridRenderer C:\Users\DEMO\source\repos\HybridRenderingEngine-0.1\src\scene.cpp 397
https://www.yosoygames.com.ar/2016/11/clustered-forward-vs-deferred-shading/ ---> https://www.yosoygames.com.ar/wp/2016/11/clustered-forward-vs-deferred-shading/
Hi, I am interested in this project, but cmake failed 