AndyMt
AndyMt
Sorry, for the moment I have no plans (=I have no time for mod development) to support FAR for GT. This may change in a few weeks or months, but...
I have some concerns in case solid boosters are involved or TWR is quite high. Then the vehicle could pitch down too much while still in thick atmosphere. I've tried...
Yes sure, but then... what is "too far"? As I said - right now I don't have time for it. If we are lucky I can invest a few hours...
If the question mark icon right of each parameter didn't help enough :): The pressure numbers are in Pa (Pascal) and relate to atmospheric pressure only! So it's not dynamic...
Excellent idea... I'll put it on the feature list.
The Rapier engine uses the MultiModeEngine module instead of ModuleEngines. This is a bit more difficult to fix.
There is some data in the gt_Launchdb*.cfg files in \GameData\GravityTurn\Plugins\PluginData\GravityTurn Integrating this kind of stats into the mod goes way beyond the purpose of the mod. But could reading these...
The location of mod-generated files is given by the KSP API guidelines. Nothing is supposed to be stored in the "saves" directory. Instead the "Plugins" folder of each mod is...
For debugging purposes there is actually a "hidden" feature like this: keep the Alt-key pressed and press "previous best settings" (this clears the previous values) and then "First guess" (this...