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.NET wrapper for the Bullet physics library using Platform Invoke

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Hello. As i said in (https://github.com/AndresTraks/BulletSharpPInvoke/issues/73) i am working on integration BulletSharpPInvoke in Unity. I'm already fixed all problems, and most of them - i wrote in prev issue. And...

**Changes** 1. Fix all enumerators `Reset` to the correct index. 2. Change all enumerators to struct so there's no object allocation when the concrete classes are used in a foreach...

Rarely and on some computers on disposing an object the heap gets corrupted. Here is the trace from WinDBG ``` OS Thread Id: 0x2338 (0) Child SP IP Call Site...

I have a few questions: * I recently integrated the wrapper into my game and everything works fine except I sometimes experience pretty random native code crashes, e.g. #58 *...

In my paket.dependencies file I have a line: `git https://github.com/AndresTraks/BulletSharpPInvoke.git master build: "dotnet build BulletSharp.DotNetCore.sln", source: /BulletPhysics/, OS: mono` This works and the test project compiles, however at runtime I...

Hi, I have same issues https://github.com/AndresTraks/BulletSharpPInvoke/issues/1 but last reference dont work. Spec: Ubuntu 14.04.5 LTS (GNU/Linux 4.4.0-66-generic x86_64) For Windows all demos work fine.

It seems that the bullet engine has an exposed C api... which can be used for C#. I haven't really tried to do anything with it, but, what are your...

Any desire to add a new configuration of the project, building for .NET Standard? I'd like to try out BulletSharp in a .NET Core project, but I see it doesn't...

Hi Andres, This is more of a feature request and discussion than a bug, but I don't seem to have a way to get hold of you other than the...