BulletSharpPInvoke
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lib bullet c (this) vs PhysicsClientC_API?
It seems that the bullet engine has an exposed C api... which can be used for C#. I haven't really tried to do anything with it, but, what are your thoughts about it?
https://github.com/bulletphysics/bullet3/tree/3821f850194f4cb2fce99381f92c496942b90ac0/examples/pybullet/unity3d
I haven't had much time to look at the C API, but it seems to be a completely different API that wraps a small part of the underlying Bullet library and adds a client-server model. So I'm not sure if anything interesting can be done with it.
There is a fork of BulletSharp for Unity: http://digitalopus.ca/site/bullet-physics-in-unity-3d/