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.NET wrapper for the Bullet physics library using Platform Invoke

Results 27 BulletSharpPInvoke issues
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Trying to find the simplest way to load/save a single collision shape, code below. Saving: ` DefaultSerializer serializer = new DefaultSerializer(); serializer.StartSerialization(); convexShape.SerializeSingleShape(serializer); serializer.FinishSerialization(); byte[] data = new byte[serializer.CurrentBufferSize]; System.Runtime.InteropServices.Marshal.Copy(serializer.BufferPointer,...

On the latest preview version, it doesn't output any `libbulletc.dll` to the build directory. I've attempted building it manually but it always errors before completing. I'm on .net 6, arch...

Hello, I have a very easy Problem (hopefully) and i am completly new to bulletshark. i have two complex stl Files and i need compare those for collision, static, no...

This aids interoperability with code written to target .NET Standard

InternalEdgeUtility is included in the other Bulltet wrapper: https://github.com/AndresTraks/BulletSharp/blob/master/src/InternalEdgeUtility.cpp But not here. Can it be added?

Hello! I tried code above, but it doesn't work for me, what is wrong? In `Contact_Test_1` I use `BoxShape` and test passed, but in `Contact_Test_2` I use `GImpactMeshShape` and it...

Hi. On [suppoted platforms page](https://github.com/AndresTraks/BulletSharp/wiki/Supported-platforms) both Xbox and Windows Phone are listed as "not supported". Can someone please elaborate on that? Why aren't those platforms supported, is there a fundamental...

System.DllNotFoundException: Unable to load DLL 'libbulletc': The specified module could not be found. (Exception from HRESULT: 0x8007007E) I use NugGet.

Hi, I'm getting a crash when I construct a RigidBodyConstructionInfo with the localInertia value value passed in. From looking at: libbulletc/src/btRigidBody_wrap.cpp, it looks like that last parameter is coming in...

Hello! I got this error when trying to build: 'getConstraintType': is not a member of 'btMultiBodyConstraint' libbulletc K:\dev\BulletSharpPInvoke-double-precision\libbulletc\src\btMultiBodyConstraint_wrap.cpp 34 Its this function: int btMultiBodyConstraint_getConstraintType(btMultiBodyConstraint* obj) { return obj->getConstraintType(); } For...