Andrea Catania

Results 67 comments of Andrea Catania

Please close the issue if it's done, or just tell me if anything is still not working.

Fixed with: https://github.com/AndreaCatania/godot/commit/3e62bf4b75b72ef2f6663f3457e6f566bef0073b. Before I was trying to solve the warning without adding additional memory allocation, but seems it's not possible to have a cross compiler solution, so I just...

Yes, this issue is really annoying and should be fully solved with `Smooth Trimesh Collision` on Bullet. However, notice that `Smooth Trimesh Collision` works only if the TrimeshBody shape isn't...

Hey @shannpersand. Are you still maintaining this font? There are few interested folks here, it would be nice if you could review and merge these changes, in any case thanks...

@jesusmgg Thanks a lot, it looks amazing, Please open a PR!

![image](https://github.com/caseymcc/UE4CMake/assets/8342599/8a32bbb8-db39-4b73-a8a8-e1760a20f756) According to this description it seems that the library should never be compiled as Debug, rather it should just compile without optimization. Do you think it make sense to...

Btw, removing the line you [mentioned](https://github.com/caseymcc/UE4CMake/issues/19#issuecomment-2080848728), fixed the build issue. I'll provide a PR in a bit.

It would be great to build the library using distribution target, when shipping the game. I wonder if it's desirable to add that here: https://github.com/caseymcc/UE4CMake/blob/0be0d4a380235f30ca60d2fbf9a4db3d32716c1a/Source/CMakeTarget.Build.cs#L243 If not. I've noticed it's...