Andrea Catania
Andrea Catania
Please close the issue if it's done, or just tell me if anything is still not working.
Fixed with: https://github.com/AndreaCatania/godot/commit/3e62bf4b75b72ef2f6663f3457e6f566bef0073b. Before I was trying to solve the warning without adding additional memory allocation, but seems it's not possible to have a cross compiler solution, so I just...
Yes, this issue is really annoying and should be fully solved with `Smooth Trimesh Collision` on Bullet. However, notice that `Smooth Trimesh Collision` works only if the TrimeshBody shape isn't...
Hey @shannpersand. Are you still maintaining this font? There are few interested folks here, it would be nice if you could review and merge these changes, in any case thanks...
@jesusmgg Thanks a lot, it looks amazing, Please open a PR!
 According to this description it seems that the library should never be compiled as Debug, rather it should just compile without optimization. Do you think it make sense to...
Trying, I let you know in a bit.
Yeah, that's bad 🤔
Btw, removing the line you [mentioned](https://github.com/caseymcc/UE4CMake/issues/19#issuecomment-2080848728), fixed the build issue. I'll provide a PR in a bit.
It would be great to build the library using distribution target, when shipping the game. I wonder if it's desirable to add that here: https://github.com/caseymcc/UE4CMake/blob/0be0d4a380235f30ca60d2fbf9a4db3d32716c1a/Source/CMakeTarget.Build.cs#L243 If not. I've noticed it's...