Andrea Catania

Results 55 comments of Andrea Catania

Yes, unfortunately I don't have any ready example to show you how do it.

Yes absolutely; it should be pretty easy add the support to those libs. Consider that nphysics3d and nphysics2d are almost the same.

This is a great idea, but I wonder if it's possible tell cargo to download and link a new crate only when a specific feature is provided. If you know...

Yee I see, well that's a good plugin that I would use, for the game I'm working on, if available for Godot 4. I hope to see it soon supported...

Really nice! In order to fix the editor crash, on close, it's necessary to merge this: https://github.com/godotengine/godot/pull/50179 or port Godex to GDExtension. To use GDExtension is needed this feature https://github.com/godotengine/godot/pull/42875...

Really nice! In order to fix the editor crash, on close, it's necessary to merge this: https://github.com/godotengine/godot/pull/50179 or port Godex to GDExtension. To use GDExtension is needed this feature https://github.com/godotengine/godot/pull/42875...

Yup, I need to update it. Also the reason why I'm not merging this is because I'm waiting that the custom iterator is supported in godot. In theory it should...

I've updated to latest godot, can you please squash the commits? So we can also trigger again the CI, and see if it pass now.

It's kind of expected thought, it's calling the function `unsafe_databag_get_by_name`, and it's expected that if the name doesn't exist it crashes. Those APIs are supposed to be called by internal...