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Missing headers when building
Since I was interested by the concept of ECS in godot I wanted to try it and build it but i got missing headers when building it
I'm building it for windows using WSL
Interesting, I'll try that soon, thanks for the report.
@SeleDreams can you please pass me the command line you used to compile it? So I can reproduce this exact use case.
scons platform=windows use_mingw=yes
Le sam. 10 oct. 2020 à 10:24, Andrea Catania [email protected] a écrit :
@SeleDreams https://github.com/SeleDreams can you please pass me the command line you used to compile it? So I can reproduce this exact use case.
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The issue was much simpler than I was looking for: indeed the directory storages
was ignored by the rule https://github.com/AndreaCatania/godot/blob/master/.gitignore#L40 so the directory was not present into the project.
I could have easily lost all the code, without this issue, so thank a lot for opening this.
By the way, it's now fixed, you just need to do a pull:
git fetch my_repository_name
git reset --hard my_repository_name ecs // This command is necessary because I've rebased to the newest Godot version.
Please close the issue if it's done, or just tell me if anything is still not working.
Seems like I'm still getting different errors this time
Fixed with: https://github.com/AndreaCatania/godot/commit/3e62bf4b75b72ef2f6663f3457e6f566bef0073b. Before I was trying to solve the warning without adding additional memory allocation, but seems it's not possible to have a cross compiler solution, so I just added a static phantom data.